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Contents.Gameplay Turrican can be described as a cross between. While the huge levels and the morph-ball function were inspired by Metroid, the overall graphics design and weapons were inspired by Psycho-Nics Oscar. Unlike many other action games of its time, Turrican did not force the player to complete a linear level. Instead, the player can explore each level and uncover secrets.Plot The lost colony of Alterra is a completely man-made world in a nearby galaxy, abandoned long ago.
Alterra consists of five self-contained habitats, separately bio-engineered by a powerful ecosystem generation network known as a Multiple Organism Unit Link, or MORGUL for short. Early colonists used MORGUL to render Alterra inhabitable, but a cataclysmic quake severed all system interface functions, and MORGUL murderously rebelled. The few colonists lucky enough to escape told a grim tale of a higher intelligence gone berserk.For generations, mankind sought a return to Alterra. Finally, genetic science created a saviour: Turrican, a mutant warrior, bio-engineered for the task of planetary reclamation. In the meantime, MORGUL has diligently twisted Alterran life forms to his brutal, destructive purposes.
Thus, Turrican's challenges consist of eliminating hostile organisms from Alterra's five multi-level worlds and, finally, destroying the three faces of MORGUL.Development. Level 1 (Atari ST version)The series started in 1989 on the Commodore 64 with a demo level of the full game which was released in 1990.
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Jul 21, 2005 Super Turrican is an unbelievable game, and is flawless in almost every aspect of it's presentation. Here's a breakdown of my review. Graphics 9- For it's time, Super Turrican. I’m quite fond of the original Super Turrican on the NES but this version fixes a bunch of stuff, most importantly: the scrolling. The original game is already extremely hard and having so much field of view didn’t help, so this hack is more than welcome! Also, like the redesign of the Turrican suit:).
Turrican became popular due to its high technical achievements, demonstrating graphics which many did not believe to be possible on a C64. Turrican was developed mainly by Manfred Trenz and published by.Turrican was released for the,. Handled the Amiga, Atari ST and CDTV versions, while the Amstrad CPC and ZX Spectrum were developed. While all of these versions were published in Europe, the Commodore versions were the only computer versions to be published in North America,. The Spectrum version of the game went to number 2 in the UK sales charts, behind.In 1991, console ports for the, and were handled by and published by in North America, with the Mega Drive and Game Boy versions being also released in Europe. A conversion of the game for the was under discussion by German studio Softgold, but work on the port was never stated beyond the discussional phase.
Music composed music for the Amiga conversions of Turrican, Turrican II and Turrican 3, as well as Mega Turrican for the Mega Drive and Super Turrican and Super Turrican 2 for the SNES. Music from Turrican II was performed live by a full orchestra at the second in 2004. The event took place in,. The music from Turrican was released in the Turrican Soundtrack Anthology on November 24, 2013 as a 4-volume digital download.In addition, 'Subsong 2' from the Commodore 64 version of Turrican, arranged by Ramiro Vaca, was copied from the song 'Escape' of. The title screen of Turrican is based upon the album cover. Reception ReceptionReview scoresPublicationScore94%79%92%MicroHobby (ES)97%73%AwardsPublicationAwardZzap!64Gold MedalCrashCrash SmashC+VGC+VG HitThe Spectrum version was voted number 36 in the Readers' Top 100 Games of All Time. Sequels Turrican II: The Final Fight.
Main articles: andThe Super Turrican games were developed for the by Factor 5. They were released in 1993 and 1995, respectively.Unreleased games Turrican 3D was intended to introduce in the Turrican series, but was not released because publisher stopped development. The game was intended for PC. Screenshots and videos show how the world of Turrican would have looked.
In an interview, Manfred Trenz, creator of Turrican, Turrican II, Super Turrican (NES) and co-developer of Turrican 3D, stated that many members of the project were far too profit-oriented, and the project failed as a result.Thornado is another never-released Turrican spin-off. Handled by the US branch of Factor 5, they did not use the name Turrican because of legal issues. It was developed first for the and later for the. All that is available from this game is a piece of preliminary music composed by and some art assets that were reused in, such as the Golden Gate-looking bridge. The 'Thornado Demo' track which was released as a teaser for the then-upcoming GameCube game, was in fact running on the older Nintendo 64 sound hardware using Factor 5's new proprietary MusyX software sound engine. The Thornado demo, although not available on Factor 5's website anymore, can still be found on Chris Huelsbeck's page at.Next-gen Turrican in April 2007, a article revealed that Factor 5 was working on concepts for a new Turrican game.
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The game did not have a title yet and was known as Turrican or Project cyclone. Since the game was being planned once again by the US branch of Factor 5 and they went bankrupt not long after, this game was not released.Fan projects Hurrican is an sequel released for in 2007.
In the past there were already several other more or less extensive fan-made of Turrican including T2002, T4 Funeral and a Turrican table for, but Hurrican is particularly notable for its 2nd place in the 2008 Indie Game Showcase contest. As the of Hurrican was released in 2012, to other platforms are now possible. Gallery.
The 16-bit era was home to many great run 'n gun games: Gunstar Heroes, Contra: Hard Corps, several Metal Slug games. But the practically unknown Super Turrican 2 could very well be the best run 'n gun game ever made. Cranking the action up to 11 and beyond, the final entry in the Turrican series sent the name off with a farewell and 21,000 gun salute.
Anyone familiar with the series knows by now that the controls are going to rule, yet Super Turrican 2 somehow exceeds expectations. Gun powerups look cooler than ever, as do the screen-clearing bomb and invulnerable wheel mode for pinch situations. The manually-fired petrification beam returns to deal with enemies outside of your trajectory of fire, as well as new auto-homing missiles that fire as your main gun does. The grappling hook from Mega Turrican returns but fires instantly in the direction you indicate; more vitally, you can use fire the hook in midair, allowing you to perform multiple wall-jumps and swing around like space marine Tarzan!
Super Turrican 2 has some new tricks up its sleeve in regards to both audio and visuals. Winning the former front, master composer Chris Huelsbeck returns with a soundtrack more akin to stirring orchestral score than the rock-synth of Turricans past, but those rockin' tracks are here, too, including one whose remastering by Chris is an all-time favorite of mine. The soundtrack fits the game perfectly, sometimes synchronizing with the action a la R-Type Delta. Sound effects hold more punch than ever, and there are even some neat feats like voice clips strewn about. Few other 16-bit games can claim to have made so much of their meager resources as Super Turrican 2 did.
As for visuals, no Super Nintendo game prior to Super Turrican 2 (excepting the Donkey Kong Country games) possessed such amazing visuals. We're talking Mode 7 to the max, pseudo-3D in multiple flavors, rotating sprites, and good-looking 3D CGI FMV cutscenes. On a cartridge. With no additional hardware. No other Super Nintendo game (and only a couple of Genesis games I can think of) is quite as technically impressive as Super Turrican 2, but it doesn't rely on magic tricks to impress. Terrific detail extends to the pixel work in sprites, backgrounds, effects; you'd be hard-pressed to find a better-looking action game on the console prior to this, with only a successor in R2: Rendering Ranger exceeding it.
We got better gameplay than ever, we got a great soundtrack, we got truly magnificient audio-visual design -- what about the setpieces and level design? Well, now... Did you think Contra: Hard Corps got crazy? You've seen nothing until you've seen the madness of Super Turrican 2.
Driving a gun-buggy to land jumps on flying robots, grappling through the support beams of destroyed skyscrapers, outrunnning a massive cloud of corrosive gas as it eats away at the structures beneath you, torching bots with your flamethrower as you hang precariously onto the bottom hull of a flying gunship, using giant sandworms as platforms over the maw of a canyon. Fighting for your life inside the maw of the biggest sandworm since the Dune movie. All this and more is in the first of four sets of levels in the game. And things only get better from there, as the game constantly ups the ante of previous entries with a variety of creative bosses and levels. The pacing is excellent, as well, with exploration levels and (admittedly sometimes rough to control) vehicle sections to mellow things out at times; this and the cutscene transitions result in a Turrican that feels like a journey instead of a best-hits album, and the pacing helps prepare players for challenges ahead, resulting in a high-octane game that doesn't exhaust the player.
Super Turrican 2... what a game! It surpassed every other sidescrolling action game of the time, it pushed the limits of the Super Nintendo, and it has some of the best setpieces of any game prior or since. It's all too sweet to last long enough; the game can be completed in about two action-packed hours, and the replayability of Hard Corps' multiple characters, arching paths, and co-op is sadly absent. But what's here is top-tier and accessible due to good design that find the ideal balance between challenge and fairness. It isn't every day one sees a run 'n gun game that eschews arcade extortion-by-quarters nonsense typical of the genre in order to be actually accessible... while still having an order of magnitude more incredible action than almost every other game out there, regardless of genre.
It isn't every day one sees a game as remarkable as Super Turrican 2, the king of the 16-bit run 'n gun.
4.5/5
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